This game grew out of an idea that I had in childhood. I was a voracious reader, and occasionally, late at night, I would see the structure of the words on the page as something physical: the end of a paragraph was a fissure in a cliff edge, and each indentation was a handhold. I could visualize a little person running along the lines, exploring every crevice of the story. This is an attempt to realize that concept.In a platform game, you mostly look at the ground. You had better — it holds you up. In its absence, you tend to fall. Even so, many games are shy about the tiles and slopes that hold back the siege of gravity, leaving them plain and putting all the graphical holler and pep into the enemy characters. Bad guys have the advantage of movement and life, after all. One expects them to sparkle.Join now and have fun!